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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Comfort Animal & Heal as One - Page 2 - Guild Wars Forums - GW Guru
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Old Aug 08, 2009, 02:44 PM // 14:44   #21
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Here, I'll put the on-topic first. Your idea makes a lot of sense, and really should be implemented. Ever since they added the pet res to Heal as One, it's essentially been an elite Comfort Animal. Adding a special effect to Comfort but not HaO destroys any logic of bringing the elite in PvE (the logic behind bringing it in the first place can obviously be debated, but that's a different argument).

Now then, as for the link debate - it's safe to assume that people here don't need definitions of Beast Mastery, PvE, skills, energy, etc. We wouldn't be here without a love (or at least a previous love) of the game, so they're really just overkill and annoying to have to read through. To be honest, it appears that a lot of people here (including myself) find it insulting because it implies that we wouldn't know what a recharge time is without a link.
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Old Aug 08, 2009, 03:05 PM // 15:05   #22
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LOL @ OP, cmon man, this hyperlinking is completely unnecessary, hyperlinking to the "Guild Wars" wiki article, oh lawd.
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Old Aug 08, 2009, 03:28 PM // 15:28   #23
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I find the trend in the monthly updates to be "what new way can we kill things without trying?". The pet buffs are somewhat needed, but not totally. The idea of needing 2 skills (Charm and Comfort) always made sense to me in a balance standpoint. Having a pet and a bow (or other weapon) to deal damage means you can do twice as much damage. By limiting the number of skills you have available, you make it harder to be effective with these extra sources of damage. Now they not only remove 1 skill from the requirement, but they boost the damage pets do, and reduce the damage they take.

PvE is already easy, they are just making it easier and easier each month. PvE skills, then consumables, then changes to skills to make them more powerful, etc. Revive is a pointless skill. Since you need either Charm or Comfort to have a pet around, everyone will use Comfort. This means everyone can raise their own pet. Revive would only allow for a fast full pet rez if multiple people have pets that are dead. I guess I wouldn't care if taking it gave you the pet, since there isn't any point in taking it anyway.
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Old Aug 08, 2009, 03:51 PM // 15:51   #24
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I think the majority of people on these forums know what energy, skills and players are in Guild Wars. We don't need constant links to them. Especially with you repeating the links 5 times in one post. If I didn't click Heal as One the first time you linked it, I'm not clicking it the other four times.
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Old Aug 08, 2009, 04:18 PM // 16:18   #25
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On-topic1 : /signed for the idea

Only logical to do as said arkantos. Even if I doubt many rangers use Heal as One as elite (even if it was on par with comfort).

Quote:
Originally Posted by MagmaRed
PvE is already easy.
Perhaps, but GW is also about bar compression. And in PvE, your pet will not rez after every match like in PvP. Which means that if pet rez COULD be cut in PvP, In pve this means that your pet instantly take 25% of your bar just to exist. More annoying than crippling.
That being said, we have managed to play BMaster for some years, so I guess it wasn't lethal.

First off-topic : rts, it's nice to see someone speaking (typing) perfect english
EDIT : ''typign'' how ironic!

Second (not so) off-topic : really, you don't need to link half of your important words. To quote someone else:
Quote:
Originally Posted by zelgadissan View Post
Now then, as for the link debate - it's safe to assume that people here don't need definitions of Beast Mastery, PvE, skills, energy, etc. We wouldn't be here without a love (or at least a previous love) of the game, so they're really just overkill and annoying to have to read through. To be honest, it appears that a lot of people here (including myself) find it insulting because it implies that we wouldn't know what a recharge time is without a link.
It's not so much insulting as displaced and annoying. Wikis do it because they are meant for everyone (that means those who know and the newbies). Here, we can expect to be more relaxed and that everyone knows the basic mecanism of the game.
That being said, linking the skills you are talking about the first time they are mentionned is useful. By the way, when did they change comfort.
Notice GWWiki doesn't link the word creature EVERY single time they say it.

Last edited by Steps_Descending; Aug 08, 2009 at 04:23 PM // 16:23..
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Old Aug 08, 2009, 04:59 PM // 16:59   #26
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Originally Posted by RtS View Post
That would actually be 3 skills that bring an animal companion[/URL] when applicable . Only 5 of the 10 professions have skills that remove hexes in GW and Ranger is not one of them. Such a big change would not be an ideal skill balance in my mind.
Soz i didnt see with all those red words and useless wiki links. Overpowered and unbalanced hex removal ONLY for pet and the pet user that wont have use unless you have at least 6-7 points on BM and takes out your elite slot ? . I dont think so pal. Since the "healing" skill ( comfort animal ) already heals , res and brings your pet i thought it was a good idea to bring the "healing" concept to an actual heal and restore cond and hex ONLY for pets and users. Since thats an ELITE skill i dont see it overpowered unless you are thinking to add the "brings your animal companion when equipped" effect and global pet res ofc ( pointless since all BM will have comfort animal for that matter ).
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Old Aug 09, 2009, 01:57 AM // 01:57   #27
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Quote:
Originally Posted by Katsumi
Doing
Quote:
Originally Posted by Katsumi
this
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Originally Posted by Katsumi
is
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Originally Posted by Katsumi
really
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Originally Posted by Katsumi
annoying
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Originally Posted by Katsumi
so
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Originally Posted by Katsumi
stop
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Originally Posted by Katsumi
now.
Stay on topic as well.
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Old Aug 09, 2009, 07:34 AM // 07:34   #28
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Originally Posted by Katsumi View Post
Stay on topic as well.
Had you fully read my message, you would have seen that I was more on-topic than the ones clearly posting just to attack me in that unlike contained within their messages, my on-topic response (at the end of said message) was no mere scapegoat in order for me to say that I was on-topic. I responded directly to another on-topic message and responded to the entirety of said message.

Furthermore, I did not break any of the rules of this forum (search [upheld], posting similar ideas [upheld], use relevant thread titles [upheld], do not bump threads for no reason [upheld], post one idea per thread [upheld], post constructively [upheld], post constructively [upheld], reporting bad posts [upheld & have yet to make use of], bumping old threads [upheld], the 12-character rule [upheld], "it'll never happen!" [upheld], use of polls [upheld & have yet to make use of]), and responding to a message directly via quotation is not mentioned as against any rule. I do it because it is proper.

I must ask that you please do not abuse your power of moderation and disallow me perfectly acceptable messages of self-defense and on-topic response. I gave out no more criticism than was given to me and none of my own was ever opinionated or unearned despite such being the case of that of the other parties.

Once again, here is my message (with the on-topic content in bold this time):

People on this forum sure fancy being entirely off-topic to serve their own preferences... Whatever happened to rules?

Quote:
Originally Posted by own age myname View Post
RtS I know you're trying to be nice and everything, but it hurts my eyes to read the hyperlinks. It's like posting in all caps.
Being nice has nothing to do with it at all to be perfectly honest. If it hurts your eyes to view hyperlinks, you really should not be on the Internet itself whatsoever and should seek professional assistance for some manner of eye-treatment.

Quote:
Originally Posted by zelgadissan View Post
Now then, as for the link debate - it's safe to assume that people here don't need definitions of Beast Mastery, PvE, skills, energy, etc.
It is not safe to assume, however, that when others do things, they do them for your benefit, and such is clearly an attribute of self-importance.

Quote:
Originally Posted by zelgadissan View Post
We wouldn't be here without a love (or at least a previous love) of the game, so they're really just overkill and annoying to have to read through.
It is of my own opinion that opinions stated as facts (especially in the context of absolution) are really just overkill for trying to force someone to concede one's point and also altogether annoying.

Quote:
Originally Posted by zelgadissan View Post
To be honest, it appears that a lot of people here (including myself) find it insulting because it implies that we wouldn't know what a recharge time is without a link.
I refuse to do anything for superficial insults taken. I do not yield to e-psychology as it is in and of itself utterly fallacious and something that any learned psychologist would take insult to as it more than simply implies illogical reasoning.

Quote:
Originally Posted by Cracko View Post
LOL @ OP, cmon man, this hyperlinking is completely unnecessary, hyperlinking to the "Guild Wars" wiki article, oh lawd.
I never once stated anything for or against the point of necessity thus concerning hyperlinks. I will also ironically note that your mere off-topic message is completely unnecessary.

Quote:
Originally Posted by Darkobra View Post
I think the majority of people on these forums know what energy, skills and players are in Guild Wars. We don't need constant links to them. Especially with you repeating the links 5 times in one post. If I didn't click Heal as One the first time you linked it, I'm not clicking it the other four times.
Good on said people, then? Those constant hyperlinks are not for you, so whether or not you need them is totally regardless of the matter.

Quote:
Originally Posted by Steps_Descending View Post
Second (not so) off-topic : really, you don't need to link half of your important words.
Need has nothing to do with it.

Quote:
Originally Posted by Steps_Descending View Post
That being said, linking the skills you are talking about the first time they are mentionned is useful.
My hyperlinks were never made to be useful in the first place. I personally enjoy them, so I make them.

Quote:
Originally Posted by Steps_Descending View Post
By the way, when did they change comfort.
They buffed it during the last skill balance.

Quote:
Originally Posted by Steps_Descending View Post
Notice GWWiki doesn't link the word creature EVERY single time they say it.
Degree (as well as personal preference [what many are attempting to force upon herein my thread]) in relation to individuality (I am an individual) is attributed to discretion.

Quote:
Originally Posted by Tenebrae View Post
Soz i didnt see with all those red words and useless wiki links.
If such a lack of an existing hindrance is enough to hinder you, I honestly fear for your mental health as well as ponder the possibility that you may be legally blind.

Quote:
Originally Posted by Tenebrae View Post
Overpowered and unbalanced hex removal ONLY for pet and the pet user that wont have use unless you have at least 6-7 points on BM and takes out your elite slot ? . I dont think so pal. Since the "healing" skill ( comfort animal ) already heals , res and brings your pet i thought it was a good idea to bring the "healing" concept to an actual heal and restore cond and hex ONLY for pets and users. Since thats an ELITE skill i dont see it overpowered unless you are thinking to add the "brings your animal companion when equipped" effect and global pet res ofc ( pointless since all BM will have comfort animal for that matter ).
Excuse me, "Pal," but I see not the part in what you have quoted me on where I stated anything whatsoever to the concurring point that such is overpowered. Seeing as you seem to have fabricated such within your own mind, you seem to be arguing against yourself rather than against me which further brings me to fear for your mental health.

Quote:
Originally Posted by MagmaRed View Post
I find the trend in the monthly updates to be "what new way can we kill things without trying?". The pet buffs are somewhat needed, but not totally. The idea of needing 2 skills (Charm and Comfort) always made sense to me in a balance standpoint. Having a pet and a bow (or other weapon) to deal damage means you can do twice as much damage. By limiting the number of skills you have available, you make it harder to be effective with these extra sources of damage. Now they not only remove 1 skill from the requirement, but they boost the damage pets do, and reduce the damage they take.
You make a good point, but do not think that you are quite considering everything here. Was the damage really twice as much? Compare said damage to that of an Assassin with a maxed Asuran Scan. I believe that the Assassin is still fairing better here without a comparable buff from the most recent skill balance.

Quote:
Originally Posted by MagmaRed View Post
PvE is already easy, they are just making it easier and easier each month.
There is so much that goes into deciding that on the individual level, however. While you and I may find it easy, others may not.

Quote:
Originally Posted by MagmaRed View Post
PvE skills, then consumables, then changes to skills to make them more powerful, etc. Revive is a pointless skill. Since you need either Charm or Comfort to have a pet around, everyone will use Comfort. This means everyone can raise their own pet. Revive would only allow for a fast full pet rez if multiple people have pets that are dead. I guess I wouldn't care if taking it gave you the pet, since there isn't any point in taking it anyway.
That is why that I proposed to give it utility to grant it usefulness. If I am playing in a party that has multiple members with animal companions, I would definitely want multiple skill bars with Revive Animal were it buffed as I had suggested.

Once again, any (preferably on-topic) thoughts or comments?
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Old Aug 09, 2009, 12:46 PM // 12:46   #29
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RtS.... I have avoided this, but I won't any longer. I just hope that if I am modded for this, you read it before it is removed.

Your use of hyperlinks is annoying, and unnecesary. I can understand a hyperlink for some terms that may not be well known, or in things that recently changed. But you hyperlink things that assume the people reading your post are idiots, and need that info. YOU ARE INSULTING YOUR READERS byt hyperlinking as much as you do. And the people like me who take the time to read it all are simply annoyed with it, and start to dislike you for no reason other than your inane ability to annoy us.

ONLY HYPERLINK WHAT NEEDS TO BE HYPERLINKED. In this case, nothing.
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Old Aug 09, 2009, 01:14 PM // 13:14   #30
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Originally Posted by RtS View Post
Need has nothing to do with it.


My hyperlinks were never made to be useful in the first place. I personally enjoy them, so I make them.
Perhaps, the word need was too soft. The readers WANT you to stop.

ON the other hand, Me thinks we all just met the second smartest troll on the Tubes. WARNING : if you want to keep your free time, DON'T click the link.

EDIT: had to add the link didn't I?

Last edited by Steps_Descending; Aug 09, 2009 at 01:26 PM // 13:26..
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Old Aug 09, 2009, 01:43 PM // 13:43   #31
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Originally Posted by RtS View Post
If such a lack of an existing hindrance is enough to hinder you, I honestly fear for your mental health as well as ponder the possibility that you may be legally blind.
If you cant notice sarcasm i guess your reading capability wasnt as high as i thought , maybe if i do some hyperlinks youll undestand my posts better but i dont have the time and i find them useless at this point.


Quote:
Originally Posted by RtS View Post
Excuse me, "Pal," but I see not the part in what you have quoted me on where I stated anything whatsoever to the concurring point that such is overpowered. Seeing as you seem to have fabricated such within your own mind, you seem to be arguing against yourself rather than against me which further brings me to fear for your mental health.
No, i dont excuse you. If i write a buff and someone calls it "out of balance" ( YOU said : Such a big change would not be an ideal skill balance in my mind. ) it means overpowered or unbalanced ( didnt noticed the second word huh ? ) and no , the changes i wrote are not op or unbalanced.
You should stop caring about others ppl mental health or irony will smash up your brain , i just care about your health

Quote:
Originally Posted by RtS View Post
Once again, any (preferably on-topic) thoughts or comments?[/B] [/I]
This was almost funny. With all the hyperlink and annoying attitude you are going to get hell lots of on-topic comments , yeah sure. Whats next ?
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Old Aug 09, 2009, 02:09 PM // 14:09   #32
Ugh
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Originally Posted by Tenebrae View Post
No, i dont excuse you. If i write a buff and someone calls it "out of balance" ( YOU said : Such a big change would not be an ideal skill balance in my mind. ) it means overpowered or unbalanced ( didnt noticed the second word huh ? ) and no , the changes i wrote are not op or unbalanced.
Hex removal wasn't designed for the ranger profession. Adding hex removal would fill a niche that wasn't meant to be filled.
Quote:
i just care about your health
That's sweet.
Quote:
PvE is already easy, they are just making it easier and easier each month.
Yes, but rangers did need a buff. Splinter Barrage and BHA were getting old. Now if only they would buff Nature Rituals...
Quote:
Back on-topic again (hopefully it can remain that way), a good theme for PvE relating to Beast Mastery now seems to be 33% increases.
I would've preferred skill buffs and AI fixes over mindless increasing of numbers. But I'll take what I can get.
Quote:
In addressing that, I would suggest to change the 25% increase of the other Beast Mastery skills to 33% for PvE.
33% IAS from NRA (though not technically a BM skill) would be awesome.
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Old Aug 09, 2009, 04:30 PM // 16:30   #33
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Going to close this until the OP can learn to post without so many hyperlinks. Seriously, have some decency.
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